Introduction

I Was meant to post more pix of my little ACFS entry straight after the trip to Santa Clara, but had to finish the last two pieces before hitting shutter. A twist on one of my fav game, Splinter Cell. She was part of Male-Female Sam Fisher duo project many moons ago, since then they both needed another update and the show was fast approaching, so at the end only Samantha was barely completed before the trip. In any case, both her head & rifle received a complete makeover, the rest are relatively untouched. Items modded post-ACFS were the addition of midget munition launcher and rifle sling.

The Fifth Freedom is the fictional freedom possessed by agents of Third Echelon in the Splinter Cell series of computer games. The freedom is essentially "the freedom to do whatever is deemed necessary to protect the four cornerstones of American moral thought, as defined in one of Franklin D. Roosevelt's famous speeches. Roosevelt articulated these as "freedom of speech, freedom of religion, freedom from want and freedom from fear." Under this unofficial Fifth Freedom, an operative may disregard any law, agreement, or framework of ethical behavior in order to accomplish the mission. For example, the operative may kill in combat or by assassination, may torture or kidnap people, may deploy on U.S. soil, and may spy on other U.S. government agencies The first Splinter Cell was Sam Fisher, the main character of the games and novels. These lone field operatives are supported by a remote team. They are used in situations where more than one operative — even though highly secret — would arouse too much attention. They infiltrate secure installations, seize critical intelligence,destroy dangerous data or equipment, and neutralize the enemy as needed, without leaving a trace.

The doctrine of Third Echelon is that although killing may compromise secrecy, "the choice between leaving either a witness or a corpse is no choice at all". Splinter Cells are very unusual people, even when compared with "ordinary" special operators or "ordinary" spies without official cover. It is not sufficient that Splinter Cells have extraordinary training and skill, or that they are mind-numbingly precise, or that they deal with grave stress and risk, or that a single mistake will kill them. To top it all off, they must do it alone. In the game, the ability to operate in this manner is referred to as the "Fifth Freedom" — that is, the freedom to do whatever is deemed necessary to protect the four cornerstones of American moral thought, as defined in one of President Franklin D. Roosevelt's famous speeches. Roosevelt articulated these as "freedom of speech, freedom of religion, freedom from want and freedom from fear." Under this unofficial Fifth Freedom, an operative may disregard any law, agreement, or framework of ethical behavior in order to protect the other four. For example, the operative may kill in combat or by, may or kidnap people, may deploy on U.S. soil, may spy on other U.S. government agencies, etc. The downside is, of course, obvious. If an operative is captured or killed, the U.S. government will disavow them — either by claiming that the person has gone rogue, or by denying that they even exist. Mission objectives and locations vary, but a field operative's basic goal is to infiltrate the area of operations (AO), do the required things there, and then escape without being detected. Reconnaissance is the field operatives core competency. The main point of contact and source of information for the field operative is the Operations Coordinator, who oversees the remote team of researchers, hackers, and strategists. He is the fictional character Colonel Irving Lambert, US Army, Ret. In espionage parlance, he would typically be described as the operative's "handler" or "controller". When traveling, he carries a portable transmitter wherever he goes. The operative has subdermal microchips and at least one cochlear implant, designed to help him stealthily communicate with Lambert. It is the field runners who are mainly responsible for coordinating the transportation and equipment for field operatives. Transportation is usually stolen from an area of operations (AO) and abandoned afterwards. Field Runners are responsible for maintaining an operative's equipment and munitions. They brief the field operatives on any new equipment or weaponry as it becomes available. The Communications Lead heads a small team of programmers responsible for providing technological, cryptographic, and data support for the field operative. They will assist in interfacing with mission-essential equipment.

As of 2006, a new team-based program called Shadownet has been launched by NSA analyst Dermot P. Brunton. Usually teams are composed of two "Splinter Cells in training" to complete objectives impossible for one operative. They operate laterally, shifting command structure in the field as the situation demands. Occasionally, Shadownet operatives perform missions in the same general AO as Splinter Cells, but direct contact is prohibited to prevent agents from being compromised. Shadownet spies generally carry the same equipment as Splinter Cells, however, occasionally they are not allowed to carry lethal weapons and are instead issued P190s, P90s are modified to shoot rechargeable sticky shockers attached with 40mm multi-purpose launchers for their gadgets. Later in 2008 the spies directly run under Third Echelon instead of Shadownet. The Shadownet spies were deployed for field operations during Splinter Cell: Chaos Theory, and continued to do so in the PS2/Gamecube/XBox/Wii versions of Splinter Cell: Double Agent.

Samantha Fisher Version 2

I gave her a complete repaint and new hairdo, plus modded the rifle from Gundam parts, HT P90 and assorted junk parts.



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